Habitats and Locations
Habitats and locations appear in the animal buy window below the animal name as show in the picture below.
Zoo Tycoon comes with many inbuilt habitats and locations which can be referenced when making an animal, but prior to OpenZT modded locations or habitats were particularly hard to make. With OpenZT habitats and locations can be made and used with ease. They have a very similar config (in Vanilla ZT they are actually interchangeable, minus the UI looking wrong)
[locations.moon]
name="Moon"
icon_path="resources/moon/N"
icon_palette_path="resources/moon/moon.pal"
[habitats.swamp]
name="Swamp"
icon_path="resources/swamp/N"
icon_palette_path="resources/swamp/swamp.pal"
All values are mandatory here. The type is dicated by having the locations
or habitats
prefix in the section header. The suffix in the section headers (moon
and swamp
in this example) must be unique for each definition type within your mod, eg you can only have one locations.moon
but you can have a habitats.moon
too. You could have another habitats.moon
in a separate mod, these will not conflict.
name
is displayed as a tooltip when the player hovers over the habitat/location image in game.
icon_path
is the path (within the resources) filepath to the icon file (in the ZT animation format) is located.
icon_pallette_path
is the path to the pallette (.pal
) file for the icon.
Info
Vanilla ZT uses the .pal
file referenced within the animation file, OpenZT ignores it and uses the file specified here.
Adding habitats or locations to existing animals
Coming Soon